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Like it hot? LET’S PLAY! Say no more. Brains, not bullets.
Track the target & capture.

What is
Spy Club?

Spy Club is a turn-based spy game for players who enjoy serious, skill-based play. If you like real challenges, learning from your mistakes, steadily improving your game, and playing with equally committed teammates and opponents, you might be in the right place. Read on…

Spy Club - Mind Game Spy Club - Tough Gameplay

Easy to Learn,
Hard to Master

Spy Club uses deliberately simple rules you can learn in minutes. The real challenge lies in how you use them. Every move opens new possibilities, and every choice has real impact on what happens next. The game rewards creativity, intelligence, and adaptability. Simple? Always. Easy? Never.

Hidden Movement

As hunters, you never see your target — only the traces it leaves behind. A footprint here, a clue there. Every bit of information helps you narrow down the options and predict the next move. Success depends on calculation, intuition, reading the opponent’s mind, and coordinated team play. Sometimes, you simply have to take a risk.

As the target, you move in secret, trying to stay one step ahead. You decide where to leave your traces, what risks to take, and when to mislead your pursuers. Every choice is a trade-off between speed, safety, and deception.

 

Spy Club - Hidden Movement Spy Club - Two Games in one

Two Games in One

Playing the hunters means managing a coordinated unit on the board, tightening the net with every move. Playing the target means reaching your goal in time without getting caught — every turn is a balance between speed and safety. Same mission — but each side feels like a completely different game.

EXPECT UNEXPECTED.

Turn-Based Play

Spy Club is a turn-based strategy game. The two teams alternate turns, and each character can combine movement with actions in every round. Some abilities are permanent, others can be used only a limited number of times, so it’s crucial to decide when to use them. The right choice can change the course of the game.

Every mission unfolds on a tactical map with special zones, routes, shortcuts, and blind spots. Each area offers unique options for your movement, tactics, and decision-making. Spy Club - Game Plan Spy Club - Lone or Team

Lone Wolf or Team Play?

A player may control a team alone — or work as part of a group. When a team is controlled by several players, it’s not about each player having their own character — it’s about dividing tasks and sharing responsibilities. One player may focus on planning the next moves, another on tracking what’s already been searched, another on monitoring available abilities and suggesting how to use them best. Playing solo means handling all of this yourself; playing as a team brings more depth, precision, and new perspectives.

Unique Missions

Even on the same map, no two missions play alike. Each game sets up different conditions that change how and where you start, move, plan, and adapt. The objectives may stay the same, but the path to achieving them never does.

Spy Club - Mission Map Spy Club - Sudden Twists

Sudden Twists

In Spy Club, nothing is ever fully under control. Things can twist in the blink of an eye. You think you’ve lost them — until they appear where you least expect. You think you’ve escaped — until one move changes everything. But these turns aren’t luck. They’re the result of smart play, sharp minds, and a design built for surprises.

Time Is Not on Your Side

Every turn is limited by time. It keeps the game sharp, focused, and free of delays. But time is more than just a limit — it’s a weapon. Think during your opponent’s turn, act fast when yours begins, and you’ll leave them with less time to think. In Spy Club, pressure cuts both ways.

Spydra: Tactical Planner

Spy Club includes a built-in drawing tool called Spydra (Spy Draw). It lets you mark routes, clues, ideas, and sketch your plan directly on the tactical map during gameplay. Perfect for coordinating multi-player teams or visualizing your next move before you make it. Check demo here.

Chess-By-Mail Style

You can play Spy Club in real time — both teams online at once — or in turn-based mode (like in correspondence chess). When it’s your turn, you’ll get an email notification inviting you to make a move. You can even mix both styles — for example, start a mission online and finish it later turn-by-turn by correspondence.

EVEN NO TRACE IS A TRACE.

Tastes good
or too salty?

If the Club got your attention, you may want to learn about the Silver Cat Principle.

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click here