Spy Club is a turn-based spy game for players who enjoy serious, skill-based play. If you like real challenges, learning from your mistakes, steadily improving your game, and playing with equally committed teammates and opponents, you might be in the right place. Read on…
As hunters, you never see your target — only the traces it leaves behind. A footprint here, a clue there. Every bit of information helps you narrow down the options and predict the next move. Success depends on calculation, intuition, reading the opponent’s mind, and coordinated team play. Sometimes, you simply have to take a risk.
As the target, you move in secret, trying to stay one step ahead. You decide where to leave your traces, what risks to take, and when to mislead your pursuers. Every choice is a trade-off between speed, safety, and deception.
Even on the same map, no two missions play alike. Each game sets up different conditions that change how and where you start, move, plan, and adapt. The objectives may stay the same, but the path to achieving them never does.
In Spy Club, nothing is ever fully under control. Things can twist in the blink of an eye. You think you’ve lost them — until they appear where you least expect. You think you’ve escaped — until one move changes everything. But these turns aren’t luck. They’re the result of smart play, sharp minds, and a design built for surprises.
Spy Club includes a built-in drawing tool called Spydra (Spy Draw). It lets you mark routes, clues, ideas, and sketch your plan directly on the tactical map during gameplay. Perfect for coordinating multi-player teams or visualizing your next move before you make it. Check demo here.
If the Club got your attention, you may want to learn about the Silver Cat Principle.