Spy Club is a turn-based spy game for players who enjoy thoughtful, skill-based play. If you like real challenges, learning from your mistakes, steadily improving, and playing with equally committed teammates and opponents, you might be in the right place. Read on…
As hunters, you never see your target — only the traces it leaves behind. A footprint here, a clue there. Every piece of information helps you narrow down the possibilities and anticipate the next move. Success depends on calculation, intuition, reading your opponent’s mind, and coordinated team play. Sometimes, you simply have to take a risk.
As the target, you move in secret, trying to stay one step ahead. You decide where to leave your traces, what risks to take, and when to mislead your pursuers. Every choice is a trade-off between speed, safety, and deception.
Spy Club is a turn-based strategy game. The two teams alternate turns, and each character can combine movement with actions in every round. Some abilities are permanent, while others can only be used a limited number of times, so it’s important to decide when to use them. The right choice can change the course of the game.
Every mission unfolds on a tactical map with special zones, routes, shortcuts, and blind spots. Each area offers unique options for movement, tactics, and decision-making.
Spy Club includes a built-in drawing tool called Spydr (Spy Draw). It lets you mark routes, clues, ideas, and sketch your plan directly on the tactical map during gameplay. Especially useful for coordinating multi-player teams or visualizing your next move before you make it. See a demo.
This modular structure keeps the core experience clear and accessible, while allowing for a wide range of strategic variations.
The same system is open to modders. You can create your own maps, design new rules, actions, or entire game modes — all compatible with the existing framework.
Step-by-step guides will help you build and share your own content, expanding the game in ways that fit seamlessly with its design.